http://rhizome.org/editorial/2014/aug/20/twine-could-be-your-life
while in the first part the author goes on about the old day hyper-text romanticism, the text following becomes more relevant:
The beauty of Twine was, and is, its ease of use — little stands between you and your ability to express via hypertext. According to Twine's website, "You don't need to write any code to create a simple story with Twine, but you can extend your stories with variables, conditional logic, images, CSS, and JavaScript when you're ready."
...
Friedhoff posits that the relatively spare aesthetic and easy programming allowed it to be journalistic and expository, and that Anthropy's specific promotion and use set the tone for the content of a majority of Twine games. The games' ease of use, creation, sharing, and participation resonated with some marginalized groups whose efforts to either raise awareness of (and perhaps change) their status as marginalized, or to gain strength in numbers, could benefit from the platform.